#declare Rusty_Iron = texture { pigment { granite color_map { [0.0 rgb <0.42, 0.20, 0.20>] [0.5 rgb <0.50, 0.50, 0.02>] [0.6 rgb <0.60, 0.20, 0.20>] [0.6 rgb <0.30, 0.20, 0.20>] } } finish { ambient 0.2 diffuse 0.6 } normal { wrinkles 1 scale 0.1 } }