#declare Rust = texture { pigment { granite color_map { [0.0 rgb <0.89, 0.51, 0.28>] [0.4 rgb <0.70, 0.13, 0.00>] [0.5 rgb <0.69, 0.41, 0.08>] [0.6 rgb <0.49, 0.31, 0.28>] [1.0 rgb <0.89, 0.51, 0.28>] } } finish { ambient 0.2 diffuse 0.4 } }