#declare NBglass = texture { pigment { rgbf <0.98, 1.0, 0.99, 0.75> } finish { ambient 0.1 diffuse 0.1 reflection .25 specular 1 roughness .001 #if (version<3.1) ior 1.5 #end } } // Vicks bottle, glass #declare Vicks_Bottle_Glass= texture { NBglass pigment { rgbf <0.1, 0.15, 0.5, 0.9> } } #declare Glass_Interior = interior {ior 1.5} #declare M_Vicks_Bottle_Glass = material {texture {Vicks_Bottle_Glass} interior {Glass_Interior}}