// M_Ruby_Glass // A few color variations on Norm's glass // Ruby glass #declare NBglass = texture { pigment { rgbf <0.98, 1.0, 0.99, 0.75> } finish { ambient 0.1 diffuse 0.1 reflection .25 specular 1 roughness .001 #if (version<3.1) ior 1.5 #end } } #declare Glass_Interior = interior {ior 1.5} #declare Ruby_Glass = texture { NBglass pigment { rgbf <0.9, 0.1, 0.2, 0.8> } } #declare M_Ruby_Glass = material {texture {Ruby_Glass} interior {Glass_Interior}}