#declare Glass3 = texture { pigment { rgbf <0.98, 0.98, 0.98, 0.9> } finish { ambient 0.1 diffuse 0.1 reflection 0.1 specular 0.8 roughness 0.0003 phong 1 phong_size 400 } } #declare Green_Glass = texture { Glass3 pigment { rgbf <0.8, 1, 0.95, 0.9> } } #declare Glass_Interior = interior {ior 1.5} #declare M_Green_Glass = material {texture {Green_Glass} interior {Glass_Interior}}