#declare Glass_Finish= finish { specular 1 roughness 0.001 ambient 0 diffuse 0 reflection 0.1 #if (version<3.1) ior 1.5 #end } #declare Glass_Interior = interior {ior 1.5} #declare Glass = texture { pigment { rgbf<1.0, 1.0, 1.0, 0.7> } finish { Glass_Finish } } #declare M_Glass = material {texture {Glass} interior {Glass_Interior}}