// Brushed aluminum (brushed along X axis) #declare Chrome_Texture = texture { pigment { rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 diffuse 0.7 reflection 0.15 brilliance 8 specular 0.8 roughness 0.1 } } #declare Chrome_Metal = texture { Chrome_Texture } #declare Brushed_Aluminum = texture { Chrome_Metal normal { bumps -0.5 scale <1, 0.001, 0.001> } }