// Brass_Valley // Interesting texture -- Give it a try. // Sort of a "rgb <0.0, 0.0, 0.0> Hills Gold", black, white, and orange specks or splotches. #declare Brass_Valley = texture { pigment { granite color_map { [0.3 rgb <0.82, 0.57, 0.46>] [0.3 rgb <0.00, 0.00, 0.00>] [0.6 rgb <0.85, 0.85, 0.95>] [0.6 rgb <0.82, 0.57, 0.46>] [1.0 rgb <0.85, 0.85, 0.95>] } } finish { metallic brilliance 6.0 reflection 0.75 phong 0.75 } }