#declare P_Brass5 = color rgb <0.70, 0.55, 0.40>; #declare F_MetalB = finish { ambient 0.30 brilliance 3 diffuse 0.4 metallic specular 0.70 roughness 1/60 reflection 0.25 } #declare T_Brass_5B = texture { pigment { P_Brass5 } finish { F_MetalB } }