#declare P_Brass4 = color rgb <0.65, 0.50, 0.25>; #declare F_MetalE = finish { ambient 0.1 brilliance 6 diffuse 0.7 metallic specular 0.80 roughness 1/120 reflection 0.8 } #declare T_Brass_4E = texture { pigment { P_Brass4 } finish { F_MetalE } }