#declare P_Brass4 = color rgb <0.65, 0.50, 0.25>; #declare F_MetalD = finish { ambient 0.15 brilliance 5 diffuse 0.6 metallic specular 0.80 roughness 1/100 reflection 0.65 } #declare T_Brass_4D = texture { pigment { P_Brass4 } finish { F_MetalD } }