#declare P_Brass4 = color rgb <0.65, 0.50, 0.25>; #declare F_MetalC = finish { ambient 0.25 brilliance 4 diffuse 0.5 metallic specular 0.80 roughness 1/80 reflection 0.5 } #declare T_Brass_4C = texture { pigment { P_Brass4 } finish { F_MetalC } }