#declare P_Brass2 = color rgb <0.50, 0.35, 0.25>; #declare F_MetalE = finish { ambient 0.1 brilliance 6 diffuse 0.7 metallic specular 0.80 roughness 1/120 reflection 0.8 } #declare T_Brass_2E = texture { pigment { P_Brass2 } finish { F_MetalE } }