#declare P_Brass2 = color rgb <0.50, 0.35, 0.25>; #declare F_MetalC = finish { ambient 0.25 brilliance 4 diffuse 0.5 metallic specular 0.80 roughness 1/80 reflection 0.5 }#declare T_Brass_2C = texture { pigment { P_Brass2 } finish { F_MetalC } }