#declare P_Brass2 = color rgb <0.50, 0.35, 0.25>; #declare F_MetalB = finish { ambient 0.30 brilliance 3 diffuse 0.4 metallic specular 0.70 roughness 1/60 reflection 0.25 } #declare T_Brass_2B = texture { pigment { P_Brass2 } finish { F_MetalB } }