#declare P_Brass2 = color rgb <0.50, 0.35, 0.25>; #declare F_MetalA = finish { ambient 0.35 brilliance 2 diffuse 0.3 metallic specular 0.80 roughness 1/20 reflection 0.1 } #declare T_Brass_2A = texture { pigment { P_Brass2 } finish { F_MetalA } }