#declare P_Brass1 = color rgb <0.30, 0.20, 0.10>; #declare F_MetalE = finish { ambient 0.1 brilliance 6 diffuse 0.7 metallic specular 0.80 roughness 1/120 reflection 0.8 } #declare T_Brass_1E = texture { pigment { P_Brass1 } finish { F_MetalE } }