#declare P_Brass1 = color rgb <0.30, 0.20, 0.10>; #declare F_MetalC = finish { ambient 0.25 brilliance 4 diffuse 0.5 metallic specular 0.80 roughness 1/80 reflection 0.5 } #declare T_Brass_1C = texture { pigment { P_Brass1 } finish { F_MetalC } }