#declare F_Glass4 = finish { ambient 0.1 diffuse 0.1 reflection .25 specular 1 roughness 0.001 } // Vicks bottle, glass #declare T_Vicksbottle_Glass= texture { finish { F_Glass4 } pigment { color rgbf <0.1, 0.15, 0.5, 0.9> } }