#declare F_Glass3 = finish { ambient 0.1 diffuse 0.1 reflection 0.1 specular 0.8 roughness 0.003 phong 1 phong_size 400 } #declare T_Green_Glass = texture { pigment { color rgbf <0.8, 1, 0.95, 0.9> } finish { F_Glass3 } }