//This is texture Rust slightly modified //and layered on T_Gold_1A #declare Rusty = texture { pigment { granite color_map { [0.0 rgbt <0.89, 0.51, 0.28,0.005>] [0.4 rgbt <0.70, 0.13, 0.00,0.007>] [0.5 rgbt <0.69, 0.41, 0.08,1>] [0.6 rgbt <0.49, 0.31, 0.28,1>] [1.0 rgbt <0.89, 0.51, 0.28,1>] } } } #include "golds.inc" #declare Rusty_Gold = texture { T_Gold_1A } texture { Rusty }