//This is texture T_Cloud1 added //to material M_Water #declare Water = texture { pigment{ rgbf <0.0, 0.0, 1.0, 0.9> } normal { ripples 0.75 frequency 10 } finish { reflection {0.3, 1 fresnel} conserve_energy } } #include "skies.inc" #declare Clowds = texture { T_Cloud1 finish {ambient 0.71 diffuse 0} scale <0.2,0.4,0.2> rotate 30*y } #declare Water_Int = interior { ior 1.33 } #declare Clowdy_Water = material { texture {Water} texture {Clowds} interior {Water_Int} }